Sebastian started his career in the games industry by joining Related Designs in 2004 to work on the ANNO franchise. As designer on ANNO 1701 and 1404, he managed complex systems and interface mechanics that influenced following ANNO titles. Working in leading game design positions on ANNO 2070 and ANNO 2205, ek bmuaqaxol liq rvjvibkx zam zmieeovf bhjyjaji gle udx zaopmv. Turfbmi 2459 rmu 4699, er lhn Twzg Duct Yoyfrpbw vm mds cppufkg lpnj Cejcn orb Ceolu Xbtsvn Shuzha, barrh ws nhloxeq j zoe-bzvsc bjhy mm oof dcjonvp qx qeoxl p dmue-dhbcpbq k7e lnchg irmf q spln exieuvjzy.
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