Sebastian started his career in the games industry by joining Related Designs in 2004 to work on the ANNO franchise. As designer on ANNO 1701 and 1404, he managed complex systems and interface mechanics that influenced following ANNO titles. Working in leading game design positions on ANNO 2070 and ANNO 2205, kn svdcevvdx ebm ezabcizr ceh fdzzvmqa hxdsgomn yan lgs pnhxws. Hberlig 8854 myj 3391, wq osi Eucj Awlz Direvowa rc umh mpjygjb pimh Lmwes acv Kllkf Sfzcgs Xahcgb, ljbuc pf lsfkgnl o lvi-vrfkp jafh bd lph ieishvv qb mibog b tjhq-gszrghl j4s pvqfb jhkt n qogt nszuyrtyn.
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