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Crytek to Feature Cross Platform CryENGINE®2 at GDC
Cevat Yerli, Sten Hübler and Bernd Diemer will host a GDC session entitled "Crysis in the Making", providing a behind the scenes look at the challenges of developing Crysis and the CryENGINE® 2. Other highlights of the show will be various conference talks and discussions involving key Crytek technical staff including Chris Evans, Technical Art Lead, Tomas Neumann, Crytek's Audio Programmer, and Tiago Sousa, R&D Graphics Programmer.
In addition, Crytek will once again be hosting a series of public presentations at their booth #6611 in the North Hall, where the topics to be covered will range from live demonstrations of rapid level creation using the Sandbox 2 editor, working with the next generation features of the CryENGINE® 2 animation system, adding immersive sound and interactive music to your game, to a discussion of the overall CryENGINE® 2 design, graphical pipelines and overall architecture. These presentations will be lead by many of the leading members of the Crytek's game development and engine teams. For the first time, Crytek will also be joined at their booth by some of their many licensing partners, which will also show the CryENGINE® 2 being used for architectural visualizations and serious games applications. Seating for the presentations is on a first come, first served basis, and likely to fill quickly. Each of these presentations will repeat twice each day; no appointment is needed to attend.
Anyone wishing to make a private appointment to discuss licensing opportunities, or to arrange for a showing of the console versions of the engine, should make their request by emailing email@example.com, including details of who would me attending the meeting and the purpose of their requests. Meetings can also be arranged during the show by contacting the booth receptionist, provided a time slot is still available. As the time for meetings is quite limited and slots fill quickly, it's recommended to make booking requests as soon as possible.
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