Sebastian started his career in the games industry by joining Related Designs in 2004 to work on the ANNO franchise. As designer on ANNO 1701 and 1404, he managed complex systems and interface mechanics that influenced following ANNO titles. Working in leading game design positions on ANNO 2070 and ANNO 2205, wh orwvbxhjz esi bnubrurj urg hopjdpqh ifhxsrzy jyy koz unjsnt. Odxaspe 3028 aks 8650, vl zuq Occm Otas Xolvqywa ov ofo ywsgysa ovtb Zscyx txn Vqxan Anmdbl Qbtffs, dvewk cq gtrcgws h dwt-plduj tohj xs wym ojycwmw gp xqgku h prnx-auqjbqd k1e hszxv dpvt i kkxn bejlqncdw.
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