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Ubisoft expands invest in china

Opens New Video Game Development Studio in Chengdu, China

(PresseBox) (Düsseldorf, )
Today Ubisoft, one of the world’s largest video game publishers, announces the opening of a new video game development studio in Chengdu, Sichuan, China. Richard Tsao, senior producer at Ubisoft’s Shanghai studio, has been appointed managing director of the new studio. Ubisoft Chengdu will initially focus on internal outsourcing and in time will be responsible for developing online titles for PC, consoles and handhelds.

The opening of the new studio was celebrated today at a signing ceremony with Yves Guillemot, chief executive officer of Ubisoft, as well as the Party Secretary of Chengdu Hi-Tech Zone, Mr. Jing Gang and Mr. Han Chun Lin, Director of Chengdu’s Hi-Tech Zone.

Following on its history of success in China, with Ubisoft’s Shanghai studio already the second-largest Ubisoft development team in the world, the new studio in Chengdu will open its doors in Tianfu Software Park with 10 team members and the goal of expanding to 200 developers over the next year. Chengdu, with over 35,000 software programming graduates per year, is one of the most technologically developed cities in Western China, offering long-term growth opportunities based on a talented and highly educated local population. With its cutting-edge infrastructure and a local Hi-Tech Zone, Chengdu attracts international companies from all over the world and will provide a perfect environment for Ubisoft to establish an outstanding development studio.

“The success of our studio in Shanghai, which has been further confirmed with the launch of Tom Clancy’s Ghost Recon Advanced Warfighter 2 for the PLAYSTATION 3 system, has encouraged us to extend our growth in China,” said Christine Burgess-Quémard, executive director, Worldwide Studios at Ubisoft. “We are convinced that Chengdu offers the perfect environment for our expansion, offering a great number of highly educated and talented people.”

Richard Tsao’s career in games development began at Microsoft, where he helped to ship games such as Dungeon Siege and Mech Warrior 4. He then moved to Crytek, shipping Far Cry® and managing pre-production for Crysis before coming to Ubisoft Shanghai where he was most recently responsible for projects including Tom Clancy’s Ghost Recon Advanced Warfighter® 2 for the PLAYSTATION®3 computer entertainment system. Before video games, Rich gathered a decade of development experience as a technical project manager and programmer for various client/server software projects, including deploying the first online billing system for MSN Internet access service.

Ubisoft was the first major developer to establish itself in China, opening a development studio in Shanghai in 1996. Ubisoft’s Shanghai studio, managed by Corinne Leroy, has developed internationally renowned games including Tom Clancy’s Splinter Cell Pandora Tomorrow® for the Xbox® video game and entertainment system from Microsoft, which reached No. 1 shortly after its release in 2004. The studio celebrated its 10th anniversary last year and the team is currently developing an entirely new franchise, Tom Clancy’s EndWar™, which will release in 2008.

Ubisoft GmbH

Ubisoft is a leading producer, publisher and distributor of interactive entertainment products worldwide and has grown considerably through a strong and diversified line-up of products and partnerships. Ubisoft has offices in 25 countries and sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. Ubisoft generated sales of €928 million for the 2007-08 fiscal year. To learn more, please visit www.ubisoftgroup.com.

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The publisher indicated in each case (see company info by clicking on image/title or company info in the right-hand column) is solely responsible for the stories above, the event or job offer shown and for the image and audio material displayed. As a rule, the publisher is also the author of the texts and the attached image, audio and information material. The use of information published here is generally free of charge for personal information and editorial processing. Please clarify any copyright issues with the stated publisher before further use. In case of publication, please send a specimen copy to service@pressebox.de.