Virtual Explosive Ordnance Disposal in Cologne Exhibition Halls
szenaris presents virtual reality simulations on the ITEC 2011
With more than 110 exhibitors, 132 speakers at the congress and several thousand expected visitors, the ITEC continues to be Europe's largest trade fair for military training and education. Being an important provider for IT solutions for advanced training methods, szenaris will introduce new technological developments in Cologne. After having showcased an earlier version of the “Remote-Controlled Robots” virtual reality training already last year, szenaris will now present the fully functional final version. In the virtual learning environment, users control realistic 3D models of remote-controlled robotic vehicles to dispose of explosive ordnance.
The scenario editor as a supplementary module furthermore enables the trainer to individually adapt the training mission by means of numerous parameters such as terrain conditions or IEDs (Improvised Explosive Devices). Thus, the virtual reality training reduces the perils and costs of the training while increasing the learning success at the same time.
The simulation system “Virtual Team Trainer (VTT)” for building makeshift bridges is another highlight at the szenaris booth. After the “Amphibian M3”, the second bridge system “Foldable Long-Span Bridge” has now been delivered to the Bundeswehr on this system.
“We invite anyone interested to visit us at booth A112 and take control of a virtual vehicle themselves”, says managing director Dr. Uwe Katzky. szenaris will also provide insights into its computer- and web based trainings on military topics.
szenaris enables the efficient qualification of employees using custom-made learning software and simulation systems. The operation of a complex technical system can be trained as efficiently as the remote operation of a robot or the comprehension of demanding theoretical learning contents. szenaris develops custom-made solutions based on Computer Based Training (CBT), Web Based Training (WBT), simulations in virtual environments (Virtual Reality) and complex team training systems.