Ubisoft® Reports Full-Year 2016-17 Sales and Earnings Figures

(PresseBox) ( Düsseldorf, )
Company posts third consecutive year-on-year rise in non-IFRS operating margin, with record-high digital revenue and back-catalog sales, reflecting the Group's transformation toward a more profitable and recurring model

2016-17: RECORD HIGH NON-IFRS OPERATING INCOME, UP 40.7% IN LINE WITH TARGETS

- Total annual sales of €1,459.9 million, up 4.7% year on year, in line with the target range of between €,455.0 million and €,495.0 million

- €29.3 million in digital revenue, representing 50.0% of total sales (32.0% in 2015-16)
- Sharp 26.7% increase in MAUs1
- 131.2% surge in Player Recurring Investment2 to 304.0 M€

- €49.2 million in back-catalog sales, accounting for 44.5% of total sales (25.7% in 2015-16)

- Solid performance in the fourth fiscal quarter:
- Number one publisher worldwide3 since the beginning of calendar 2017
- Tom Clancy’s Ghost Recon® Wildlands, the industry’s best-selling3 game since the beginning of the year: the Ghost Recon community grew approximately 60%
- For Honor® – the industry’s second best-selling game3

- Non-IFRS operating income up 40.7% to a record high €37.7 million, in line with the target range of between €30.0 million and €50.0 million, and higher than the initial target of €30.0 million
- Non-IFRS operating margin reaches a record 16.3% (12.1% in 2015-16)

TARGETS FOR 2017-184: FURTHER EARNINGS GROWTH
- Sales of around €,700.0 million
- Non-IFRS operating income of around €70.0 million

STRATEGIC PLAN TARGETS FOR 2018-194 REVISED TO FACTOR IN THE POSITIVE IMPACT OF THE GROUP’S NEW RECURRING MODEL. HIGHER NON-IFRS OPERATING MARGIN

- Sales of around €,100.0 million (previous target of €,200.0 million), with:
- 4 AAA releases for around 28 million units
- Digital revenue to represent more than 55% of total sales
- Increased games lifetime: significantly higher back catalog sales compared with previous estimates

- An increase in the operating margin target to 21.0% (20.0% previously), and non-IFRS operating income target kept at around €40.0 million.

1 Monthly Active Users
2 Player Recurring Investment includes sales of digital items, DLC, season passes, subscriptions and advertising
3 Physical & digital sales of games, Jan-March 2017 – consoles/PC – EMEA/US/Japan/Australia (GfK/NPD/Famitsu/in-house estimates)
4 Targets calculated in accordance with currently applicable IFRS
Für die oben stehenden Pressemitteilungen, das angezeigte Event bzw. das Stellenangebot sowie für das angezeigte Bild- und Tonmaterial ist allein der jeweils angegebene Herausgeber (siehe Firmeninfo bei Klick auf Bild/Meldungstitel oder Firmeninfo rechte Spalte) verantwortlich. Dieser ist in der Regel auch Urheber der Pressetexte sowie der angehängten Bild-, Ton- und Informationsmaterialien.
Die Nutzung von hier veröffentlichten Informationen zur Eigeninformation und redaktionellen Weiterverarbeitung ist in der Regel kostenfrei. Bitte klären Sie vor einer Weiterverwendung urheberrechtliche Fragen mit dem angegebenen Herausgeber. Bei Veröffentlichung senden Sie bitte ein Belegexemplar an service@pressebox.de.