Nokia showcases the latest in mobile gaming at GDC 2008
N-Gage service and new games presented
"This year is our biggest GDC to date," said Jaakko Kaidesoja, Director, Games, Nokia. "We have a great presence to share our latest developments with the games industry, including live demos of the N-Gage service, new games, and informational presentations that will help game developers create better mobile games."
New games for N-Gage include: The Dark Knight, SPEED RACER and Super Slam Ping Pong by Glu Mobile; DChoc Café(TM) Solitaire 12-Pack, DChoc Café(TM) Sudoku and DChoc Café(TM) Hold' Em Poker by Digital Chocolate; and Worms World Party by THQ Wireless. Nokia Games Publishing will also bring new titles to the platform including Yamake, where you make the game, and Dirk Dagger and the Fallen Idol, a detective adventure game. In addition, SNAP Mobile, a Nokia mobile Java(TM) gaming solution, will soon offer a customized, multiplayer mobile version of the smash puzzle hit Chuzzle(TM) by PopCap Games.
Anssi Vanjoki, Executive Vice President and General Manager, Markets, Nokia will give a keynote at GDC Mobile on Tuesday, February 19, 2008 at 9:05am in Room 134, North Hall of the Moscone Convention Center. Titled 'Play with anybody everywhere - context, the new paradigm for game play', the keynote will address the company's move into context aware services and the impact that mobile devices are having on entertainment around the world, and the role that N-Gage will play in evolving mobile games experiences and the industry. There will also be a series of mobile lectures and case studies presented by Nokia executives at GDC Mobile, February 18-19, 2008.
'Pushing the Mobile Gaming State of the Art with Nokia 1st Party Games' presented by Dan Scott, Global Head of Production, Nokia. Scott will offer insights into how Nokia 1st party games are addressing stumbling blocks in mobile gaming.
18th February, 1.00 - 1.30pm, Room 134, North Hall, Moscone Convention Center
'Hardware Accelerated 3D Game on the N-Gage Platform' presented by Peter Lykke Nielsen, N-Gage SDK Product Manager, Nokia. Delegates will get first-hand info on how the incorporation of OpenGL ES 1.1 into the SDK and tool chain that is available for N-Gage developers is being supported.
18th February, 2.00 - 2.45pm, Room 125, North Hall, Moscone Convention Center
'Pervasive Multiuser Mobile Gaming: Reality Overlays for Virtual Worlds to Create an Addictive, Collaborative Experience' presented by Dr Mark Ollila, Director of Technology & Strategy, Games, Nokia, and Peter Molettiere, Sr. Engineer and Team Lead, SNAP Mobile, Nokia. This session will review recent pervasive game implementations, and analyze how game designers use context aware technologies and networks to enable collaboration between multiple players.
18th February, 3.15 - 4.00pm, Room 125, North Hall, Moscone Convention Center
'Bringing Mobile Gaming to the Global Masses: Case Study on EARTH DEFENSE FORCE' presented by Atsushi Miyamoto, Head of SNAP Mobile Operations, Nokia, and Toshio Takekawa, Assistant Vice President, D3Publisher. Learn how connected functionality in mobile games is used to extend the human imagination in a way that keeps players involved in their virtual gaming worlds.
18th February, 4.15 - 5.00pm, Room 120, North Hall, Moscone Convention Center
'Improving the End User Experience: Advances in Playtesting for Mobile Games' presented by Elina Ollila, Senior Researcher, Games, Nokia Research Center. Ollila will give an overview of the playtesting process that has been developed at Nokia Research Center and transferred to Nokia Games Publishing.
19th February, 3.15 -4.00pm, Room 120, North Hall, Moscone Convention Center
Visit the Nokia booth #5628 in the North Hall of the Moscone Convention Center from 20 - 22th February. There will be live demonstrations of the company's mobile gaming activities including the N-Gage service and games, as well as SNAP Mobile services and localized games from Asia Pacific. There will also be presentations on numerous topics, ranging from developer support to mobile game design to creating games for growing international markets such as China.
N-Gage is a made-for-mobile games service available in compatible Nokia Nseries and other S60 3rd Edition devices from Nokia. N-Gage makes it easy to find, try, buy, play and manage high-quality mobile games as well as connect to friends and other players in the N-Gage Arena, Nokia's mobile gaming community. Nokia is working with the world's leading publishers to deliver a broad portfolio of games.
About SNAP Mobile
Nokia's SNAP Mobile is an industry leading mobile Java(TM) gaming solution that covers middleware and technology, hosting, maintenance, and online community management. It is available to 3rd parties for connected mobile game development and publishing, and also offers mobile game community development to operators. The SNAP Mobile platform currently supports a wide variety of Java(TM) MIDP2.0 compliant phones and has a rapidly growing selection of connected mobile games with the variety and level of challenge that appeals to players of all ages. For more information about SNAP Mobile, please visit www.snapmobile.nokia.com
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